I had the privilege of working on the creature for our third-year project "Trek". I was tasked with developing the concept, modelling, texturing, rigging and animating him in a few scenes.
Fun fact: Our team called him "Ralph" for the duration of the project.
Sculpt before retopology.
The creature before adding gore.
Rigged with custom parameters for the head and jaw movement. Textured in Substance 3D Painter