This has been in the works for a while.
A personal project I tackled to create one of my characters. There was a lot of struggling but I learned A LOT. I hand painted the textures for her skin and made all the clothes within blender and textured everything in Adobe Substance Painter.
Within the rigging process is where I was stuck for most of the time. and I started over many, many, many times. But I got it to a working condition.
*It doesn't have to perfect right now, but I can work up to it.*
I started this in 2024.
I will attempt this again and I know what to do and what not to do in my new attempt. And I am very sure I will leave with the next version (whenever that may be) with another boat load full of lessons.
Her beautiful eyes are courtesy of TinyEye.
Head turn around. The hair was actually made using the Particle system hair.
Full body turnaround.
Detail pan.
Short and quick animation I did to show her rigging capabilities.
A close up on the facial animation.
A video showcasing everything together.